Joris de Man is a freelance composer and sound designer working from his studio on the South Coast near Brighton. Born in the Netherlands into a musical family, Joris has been surrounded by music since his very conception so it's no wonder his ear is so attuned.
Playing violin at six, Joris' musical learning included study of sonology at The Hague's Royal Conservatory and music technology at the Hogeschool voor de Kunsten in Utrecht. He later exchanged violin for synthesizer and computer, searching for a musical identity which led him from hard-edged industrial to ambient electronica and everything in between, though never leaving his classical roots far behind.
He's been creating sounds and music in games for nearly 15 years but Joris was a renowned chip music creator on the Atari demo scene before his career started at the illustrious Bitmap Brothers in London.
He moved to Amsterdam in 2000 and has been at the core of Guerilla / Sony's Killzone music since the franchise began. Originally the developer's Audio Director, looking at music and sound design, his return to the UK in 2005 allowed him to focus on the game's rousing score, of which the latest, Killzone 2, was recorded at Abbey Road.
As well as work in games, Joris has developed sound design and programming for concert pieces, working with composers such as Louis Andriessen, Peter Eotveos, Alexander Knaifel and Johan de Meij on his much lauded 'Planet Earth' symphony.
With a style that has been described as epic, powerful, sweeping and grandiose in orchestral-based pieces, writing for live orchestra is Joris' favourite way to realise his musical ambitions. Equally versed in creating powerful and bombastic midi renditions his versatility for composing extends to styles suiting action, drama, children, comedy, fantasy and romance.
With a desire to score for film, Joris attended the prestigious ASCAP Film and Television Scoring Workshop in LA and is developing his work for broadcast, shorts and feature.